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Proximity Chat Changes the Game: How Lethal Company's Game Design Innovated Multiplayer Horror Games
Here’s an exploration of the innovative audio techniques that set Lethal Company apart.
Niall Crabtree
2 min read

Innovating Turn-Based Combat: The Unique Mechanics of Sea of Stars
Sea of Stars introduces a unique turn order mechanic that maximizes strategy.
Niall Crabtree
2 min read

Mastering Push Forward Combat: The Art of Neon White's Game Design
Neon White excels at keeping players moving with speed and purpose.
Niall Crabtree
2 min read

Mastering Controls Under Pressure: The Genius of Pizza Time
Pizza Time achieves something simple yet brilliant in the realm of 2D action platformers.
Niall Crabtree
1 min read

The Pros and Cons of Knockback in Melee Combat: Lessons from The Plucky Squire
When it comes to analyzing the mechanics of melee combat in games, The Plucky Squire offers an interesting case study.
Niall Crabtree
2 min read

Redefining Collectathons: Lessons from A Short Hike
A Short Hike takes a refreshing approach to this familiar formula.
Niall Crabtree
2 min read
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